Computer Graphics - 2025 Spring
Course Outline
This course introduces the basic principles of computer graphics and the necessary mathematical concepts.
Topics incldues the movement and placement of objects (transformation), representation of shapes and appearance of 3D objects, representation of object or chracter animation, rendering pipeline, etc.
In lab sessions, students learn how to use modern OpenGL, and are given time to check the concept of computer graphics learned in the lectures by writing their own OpenGL program.
Schedule
Exams
Midterm, Final
Projects
| Project 1: Basic OpenGL Viewer |
| Project 2: Obj Viewer & Hierarchical Modeling |