COMPUTER SCIENCE Capstone PBL(Character Motion Synthesis and Character Control) - 2021 Spring
- Instructor: Yoonsang Lee
- Teaching Assistant: Geuntae Park
- Time / Location:
- Live online lectures and labs due to the COVID-19 pandemic.
- Fri 09:00-13:00 / Online (originally 607 IT.BT Building)
Course Outline
This lecture focuses on character animation among many fields of computer graphics. First, the principles for good software design will be reviewed, and then the basic concepts and practical techniques of character animation are introduced. Students will work on a programming project on each topic, presenting their implementation in front of other students, and discussing it.
Schedule
- Software Design Principle, Presentation for Project 1
- Understanding Motion Data, Software Design for Motion Viewer, Presentation for Project 2
- Forward Kinematics, Inverse Kinematics, Presentation for Project 3
- Motion Warping, Stitching, Blending, Presentation for Project 4
- Particle Dynamics, Presentation for Project 5
- Rigid Body Dynamics, Character Simulation & Control, Presentation for Project 6