COMPUTER SCIENCE Capstone PBL(Physically-Based Character Simulation) - 2020 Spring
- Instructor: Yoonsang Lee
- Teaching Assistant: Jeongmin Lee
- Time / Location:
- Live online lectures and labs due to the COVID-19 pandemic.
- Mon 13:00-15:00 / Online (originally 503 IT.BT Building)
- Wed 15:00-17:00 / Online (originally 510 IT.BT Building)
Course Outline
This course introduces techniques for in-depth understanding of character animation / physically based animation / character control in computer graphics, and provides an opportunity to implement them yourself.
- Basic understanding of character animation / physically based animation / character control in computer graphics
- Introduction to research history and current state-of-the-art studies in the field
- Acquire enough knowledge and implementation skills to perform state-of-the-art research right after entering graduate school
Schedule
- Data-Driven Animation, Project 1
- Mass-Spring System (Particle Dynamics), Project 2
- Character Simulation & Control, Project 3
- Reinforcement Learning