COMPUTER SCIENCE Capstone PBL(Physically-Based Character Simulation) - 2020 Spring

  • Instructor: Yoonsang Lee
  • Teaching Assistant: Jeongmin Lee
  • Time / Location:
    • Live online lectures and labs due to the COVID-19 pandemic.
    • Mon 13:00-15:00 / Online (originally 503 IT.BT Building)
    • Wed 15:00-17:00 / Online (originally 510 IT.BT Building)

Course Outline

This course introduces techniques for in-depth understanding of character animation / physically based animation / character control in computer graphics, and provides an opportunity to implement them yourself.

  • Basic understanding of character animation / physically based animation / character control in computer graphics
  • Introduction to research history and current state-of-the-art studies in the field
  • Acquire enough knowledge and implementation skills to perform state-of-the-art research right after entering graduate school

Schedule

  • Data-Driven Animation, Project 1
  • Mass-Spring System (Particle Dynamics), Project 2
  • Character Simulation & Control, Project 3
  • Reinforcement Learning

Selected Results